A C++/DirectX demo demonstrating some rendering and logic concepts. A quaternion based first-person camera is used and object picking uses point-within-triangle calculations.
Source code is...
A C++/OpenGL game where the player must collect the crystals whilst avoiding the rings. The camera follows the ship and collisions between the ship and all game objects are implemented.
Source code...
My first C++/OpenGL game where the player needs to shoot the randomly generated asteroids. Extensive randomisation is used, and a score system keeps track of how many asteroids have been...
Created in a team of 5 for the Portsmouth GameJam 2011 over a period of 4 days. A side-scrolling platformer using C#/XNA based on three random Wikipedia articles we were given.
Source code is...
"I'm Paul Rosson, a games programming student based in London."
I am currently studying Computer Games Development at University of Westminster. Here you can see my previous projects, my blog or get in contact with me.